Daikatana takes you through four different time periods, which means you will encounter very diverse environments. The four Daikatana episodes occur in futuristic Japan, Ancient Greece, Dark Ages Norway, and near-future San Francisco. This wide variety means that you will never get bored of seeing the same type of scenery... before you know if you've blown through one area and are somewhere totally different. This keeps the game fresh and interesting.
Extras:
Daikatana is based on the Quake 2 engine, created by id Software. Using this technology as a base, ION storm added a large amount of functionality, including the following:
32-bit alpha blended textures
volumetric and distance fog
weather effects such as snow and rain
Enhanced Sky Technology
specular lighting on models
3D sound
beam system for particle effects
node based AI system
experience-point based skill system
unique per-level color pallette
multiple weapon decals
save gem savegame system
complete in-engine cutscene system
new multiplayer modes such as DeathTag
Coop play means that up to three people can play through Daikatana's singleplayer campaign together. The person running the server plays Hiro and is the one who can save the game, and the other two players are either Mikiko or Superfly. A few of the puzzles have been changed, and no cutscenes will play, but otherwise the game is the same.
Systemvorraussetzungen:
Pentium 233 MHz
32 MB RAM
Windows 95/98/NT
DirectX 6.0
4 MB OpenGL-compliant video card
DirectX-compliant sound card
200 MB hard-disk space
4x CD-ROM drive.
Empfohlenes System:
Pentium 300 MHz
64 MB RAM
16 MB OpenGL-compliant video card
EAX- or A3D-enhanced sound card
400 MB hard-disk space
8x CD-ROM drive
Kommentare
von BRIAREOS am 20.09.2007 @ 11:36
Läuft wirklich 1A im Coop (LAN)
Aber macht nach einiger Zeit echte Kopfschmerzen in der Runde ^^
Linklist
Die Patches findet ihr auch oben bei "Aktuelle Version"
1024994 Besucher seit 01.07.2004 - Letzte Änderung: 24.08.2007 - 8291009 Seitenaufrufe
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